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            <title>thoughts:compliments</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=thoughts:compliments&amp;rev=1211242463</link>
            <description>My friends occasionally say very nice, and occasionally very bizarre, things about me. However, I'm egotistical enough to consider all of them compliments.

Scott

The two best compliments I ever had were both from a good friend of mine called Scott Heron:</description>
            <author>Nexami Engeo</author>
            <category>thoughts</category>
            <pubDate>Tue, 20 May 2008 01:14:23 +0100</pubDate>
        </item>
        <item>
            <title>thoughts:nomic</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=thoughts:nomic&amp;rev=1210071246</link>
            <description>“Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.” (Peter Suber, The Paradox of Self-Amendment, Appendix 3, p. 362)</description>
            <author>Nexami Engeo</author>
            <category>thoughts</category>
            <pubDate>Tue, 06 May 2008 11:54:06 +0100</pubDate>
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            <title>docs:start</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=docs:start&amp;rev=1197390702</link>
            <description>I like to think that one should write tutorials or documentation on the internet so that others may benefit from your experience or specific knowledge. Sadly, finding the time to do that is often extremely difficult.

Still, I will attempt to do my best. For now, here is what I have.</description>
            <author>Nexami Engeo</author>
            <category>docs</category>
            <pubDate>Tue, 11 Dec 2007 16:31:42 +0100</pubDate>
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        <item>
            <title>thoughts:nomic:archive</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=thoughts:nomic:archive&amp;rev=1195518102</link>
            <description>This page contains an archive of all the discussion posts for the nomic game:

Discussions

Discussions for new rules take place below before being passed (or perhaps on an instant messaging system). If using this area, remember to end your comment with a signature.</description>
            <author>Nexami Engeo</author>
            <category>thoughts:nomic</category>
            <pubDate>Tue, 20 Nov 2007 00:21:42 +0100</pubDate>
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            <title>docs:making_duke_nukem_3d_last_longer</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=docs:making_duke_nukem_3d_last_longer&amp;rev=1190215154</link>
            <description>Some people might question my choices for what I consider 'classic games'. Indeed, I am not really trying to show what the truly classic games are, just that some of the ones that I grew up with are worthy of being replayed. However, I imagine that the most controversial game I could include in a list of 'classic games' that deserve to be experienced by a new generation would be Duke Nukem 3D.</description>
            <author>Nexami Engeo</author>
            <category>docs</category>
            <pubDate>Wed, 19 Sep 2007 16:19:14 +0100</pubDate>
        </item>
        <item>
            <title>docs:making_doom_last_longer</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=docs:making_doom_last_longer&amp;rev=1190136013</link>
            <description>Doom was a defining moment in the computer games industry. It set the standard for first person shooters for years to come. Developed by 'id software' and released in 1993, it combined an immersive 3D environment with graphic violence to produce a highly controversial and extremely popular game. Doom was also one of the first 3D engines to support modularity in its design. Amateur users could create their own textures and maps to use in the game without needing to change any of the actual game c…</description>
            <author>Nexami Engeo</author>
            <category>docs</category>
            <pubDate>Tue, 18 Sep 2007 18:20:13 +0100</pubDate>
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            <title>docs:making_classic_games_last_longer - created</title>
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            <description>I have to admit that I did not live through the beginning of games. To do that, one would need to have been born in the 60's I would imagine. But I have experienced a lot of the older games and I appreciate them on various levels. The text adventure games (now more generally referred to as 'Interactive Fiction') had an amazing ability to create complex and detailed worlds with wonderful game play. In certain areas of play, I'd say that medium has not been bettered.</description>
            <author>Nexami Engeo</author>
            <category>docs</category>
            <pubDate>Mon, 17 Sep 2007 21:05:44 +0100</pubDate>
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            <title>blog:dai.sy</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=blog:dai.sy&amp;rev=1186480425</link>
            <description>The internet was, for many years, simply a series of people saying things where no one could reply (or simply a bunch of adverts). Things are better now with wiki use, comment systems and social sites like Digg and MySpace. Many sites are now set up to allow people to interact directly, and that's super.</description>
            <author>Nexami Engeo</author>
            <category>blog</category>
            <pubDate>Tue, 07 Aug 2007 10:53:45 +0100</pubDate>
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            <title>blog:start</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=blog:start&amp;rev=1184935706</link>
            <description>Archive

July 2007</description>
            <author>Nexami Engeo</author>
            <category>blog</category>
            <pubDate>Fri, 20 Jul 2007 13:48:26 +0100</pubDate>
        </item>
        <item>
            <title>blog:fighting_for_peace - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=blog:fighting_for_peace&amp;rev=1184935415</link>
            <description>The latter half of my time as an undergraduate at the University of Glasgow was spent in a cloud of stress. It is perhaps only after the fact that I can now see just how bad it was. I can't claim to know much about the actualities of anything other than my own experience, but before I went to University I believed that one of two things would happen there. Either people spent all day sitting around and discussing ideas (the product of which was wonderful and perceptive papers that were written i…</description>
            <author>Nexami Engeo</author>
            <category>blog</category>
            <pubDate>Fri, 20 Jul 2007 13:43:35 +0100</pubDate>
        </item>
        <item>
            <title>thoughts:start</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=thoughts:start&amp;rev=1184776300</link>
            <description>While my blog might contain thoughts of a more meandering nature, the diversion you see here is an attempt at a more structured realisation of ideas. The ideas that are presented may not be evolved, but they might have a solid purpose in their creation. Though I may be trying to say something concrete with each of the items here, that does not mean you have to reason out my meaning. Take from this what you will and address what you have found.</description>
            <author>Nexami Engeo</author>
            <category>thoughts</category>
            <pubDate>Wed, 18 Jul 2007 17:31:40 +0100</pubDate>
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        <item>
            <title>thoughts:dasein</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=thoughts:dasein&amp;rev=1183720159</link>
            <description>By John Urquhart Ferguson

Copyright © July 6th, 2007

Preface

A Dasein is a being in the world. The Dasein recognises the place one has in time and space: That all beings are linked together with their Universe, their Being. They are all part of the one.</description>
            <author>Nexami Engeo</author>
            <category>thoughts</category>
            <pubDate>Fri, 06 Jul 2007 12:09:19 +0100</pubDate>
        </item>
        <item>
            <title>code:musings</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:musings&amp;rev=1183718092</link>
            <description>I will write when I must.

Specific Language Thoughts

You can find my thoughts on the peculiarities of the coding languages I know by visiting their respective pages on the site. 

	*  Ada
	*  C
	*  C#
	*  Haskell
	*  Inform
	*  Java
	*  PHP
	*  Python</description>
            <author>Nexami Engeo</author>
            <category>code</category>
            <pubDate>Fri, 06 Jul 2007 11:34:52 +0100</pubDate>
        </item>
        <item>
            <title>code:start</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:start&amp;rev=1183717809</link>
            <description>The source is a means to show answers. Questions cannot always be answered by the machine, but those that can will save some of the linear concept of time. And if time is the stuff that life is made of, then perhaps the source could save your life.</description>
            <author>Nexami Engeo</author>
            <category>code</category>
            <pubDate>Fri, 06 Jul 2007 11:30:09 +0100</pubDate>
        </item>
        <item>
            <title>code:python:start - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:python:start&amp;rev=1183717697</link>
            <description>*  Fibonacci Generator, 2006 - A fairly acute Fibonacci sequence generator written in the Python programming language.</description>
            <author>Nexami Engeo</author>
            <category>code:python</category>
            <pubDate>Fri, 06 Jul 2007 11:28:17 +0100</pubDate>
        </item>
        <item>
            <title>code:php:start - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:php:start&amp;rev=1183717664</link>
            <description>*  Fibonacci Generator (phpfib), Unfinished - A fairly acute Fibonacci sequence generator written in the PHP scripting language.
	*  Source, Unfinished - “Source” is a content management system for publishing source code on the world wide web and for allowing the discussion of that source code.
	*  txtSQLMailbox - A conversion of someone else's program, phpMailBox, to use txtSQL instead of MySQL.</description>
            <author>Nexami Engeo</author>
            <category>code:php</category>
            <pubDate>Fri, 06 Jul 2007 11:27:44 +0100</pubDate>
        </item>
        <item>
            <title>code:java:start - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:java:start&amp;rev=1183717636</link>
            <description>*  Fibonacci Generator (javafib), Christmas 2004 - A fairly acute Fibonacci sequence generator written in the Java programming language.</description>
            <author>Nexami Engeo</author>
            <category>code:java</category>
            <pubDate>Fri, 06 Jul 2007 11:27:16 +0100</pubDate>
        </item>
        <item>
            <title>code:inform:start - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:inform:start&amp;rev=1183717607</link>
            <description>*  Fibonacci Generator Simple - A very basic Fibonacci sequence generator written in the Inform 6 programming language.</description>
            <author>Nexami Engeo</author>
            <category>code:inform</category>
            <pubDate>Fri, 06 Jul 2007 11:26:47 +0100</pubDate>
        </item>
        <item>
            <title>code:haskell:start - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:haskell:start&amp;rev=1183717561</link>
            <description>*  General Haskell Functions - Various Haskell functions that I have written (including a Fibonacci generator).</description>
            <author>Nexami Engeo</author>
            <category>code:haskell</category>
            <pubDate>Fri, 06 Jul 2007 11:26:01 +0100</pubDate>
        </item>
        <item>
            <title>code:c_sharp:start - created</title>
            <link>http://www.n-e-x.co.uk/dokuwiki/doku.php?id=code:c_sharp:start&amp;rev=1183717533</link>
            <description>*  Fibonacci Generator (fibcsharp), 2006 - And once again, a fairly acute Fibonacci sequence generator. This time written in the C# programming language.</description>
            <author>Nexami Engeo</author>
            <category>code:c_sharp</category>
            <pubDate>Fri, 06 Jul 2007 11:25:33 +0100</pubDate>
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